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TES4: Oblivion Walkthrough - Main Quest
Last updated 17th April 2006. Written by EagleEyes89, Crunch, Frantic, Icecool, Vandredi, Claydemon.
Deliver the Amulet
After some tutorials and wandering through caverns, the
Emperor is inevitably assassinated by the Mythic Dawn. Before he
dies, he entrusts you with the magical Amulet of Kings,
instructing you to take it to Jauffre in Weynon Priory.
So your first task is finding Jauffre. Open up the map and
fast travel to Weynon (southeast of Chorrol, which is northwest
of the Imperial city). Jauffre is in the main house, top floor.
Engage in conversation to complete the quest.
Find the Heir
Before you leave, ask the 4 inhabitants of Weynon for
assistance. Each of them will give you something. After you have
gathered the 4 items of assistance (including the horse) from
Weynon, it is time to head south. Fast Travel to Kvatch. you
will be rushed by a citizen fleeing the city. He will inform you
of the daedra attack. Head up the hill to where the 3 remaining
guards are standing. Talk to the captain, Savlian Matius.
He will set you off on a new quest to deactivate the oblivion
portal. Head in the portal to begin. This portal is the easiest
of them all by a longshot. Simply go to the big tower in the
middle, called the sigil keep, and enter. Head upwards through
the rending halls and other various rooms, and keep going up.
There are scamps and dremora along the way so be careful. I
don't believe there are any traps in THIS portal so don't worry.
Once you reach the top, enter the door that says Sigillum
Sanguis. Enter that and go up the two ramps to the sigil stone,
taking out any daedra on the way. Activate the stone and voila,
you're done, watch the effects and you're teleported out.
Breaking the Siege of Kvatch
Once you have closed the portal talk again to Marius. Join
the fight to retake the city. First you will take the main
plaza. Once all the daedra are dead, Marius will lead you and
the gang into the chapel where the civilians are waiting. There
you will find Martin. Talk to him and then escort him out of the
city and take him back to Weynon.
The Battle for Castle Kvatch
(this is an optional quest)
When you enter the chapel with civilians (and Martin), you
can tell Martin to wait and talk to guard captain Savlian Matius.
You're to liberate the castle. Follow Matius, kill daedra, after
a while you'll discover that the main gate is locked from
inside. Therefore, as instructed, return to the chapel, talk to
Berich Inian, take him and some extra guards and use the
underground way into the castle. Kill daedra, open the main gate
from inside, join with Matius, kill daedra. Kill more daedra,
finally finding the dead body of the Count. Loot the signet
ring, return to Matius and give him the ring. Done.
Here are some tips if you are about about level 8 and you
want to kill everything inside the portal, as well as all
invaders in Kvatch in one go.
Weapons and Armor:
- bring extra weapons and armor (or repair hammers) or you
will run out of durability, unless you are using Blunt
weapons and Heavy Armor, in which case you will have a ready
supply from enemy soldiers you kill (at least inside the
portal)
- remember that daggers give you a very short range, which
is suicidal against armored knights with shields
- regular swords and leather armor are enough for this
quest
Enemies:
- cold magic owns fire Atronachs
- Daedra Hearts (collected from soldiers) restore health
- Daedra soldiers like to use "Weight of" maces which have
Burden enchantments and similar on them
- magic users will summon scamps and run away from you,
instead of chasing them, trap them against a wall and slash
away
General Tips:
- if you sneak, you can pretty much fight everyone inside
the portal one on one
- save before each door, if too many soldiers spawn in one
room (it is random), reload
- if you are lucky, you won't see anything stronger than
an Atronach on either side of the portal
- in massive battles with many NPCs on your side, make
sure to not let the enemy gang up on a single person
- if an enemy is occupied with an NPC soldier, the most
effective thing is to slash away at his back
- of course, kill weaker enemies first
- after you clear an area, you can always wait 1 hour to
recharge your hp and mana
- for an easier time killing get Martin to follow you. He
is invincible, and pretty strong. So its a good idea to use
him. I got this done at lvl 5, using him.
Weynon Priory
Bring Martin (from the chapel in Kvatch, referred to as 'the
heir' afterwards) to Weynon Priory. A battle is going on there,
just help killing (or don't, doesn't matter) and locate Jauffre
in the chapel. He'll ask you to send the heir to Cloud Ruler
Temple, a hidden Blades fortress north of Bruma.
You can ask all the priests that are still alive for
assistance and receive some items. Get the poor dead NPC's horse
from the stable (in Weynon Priory not the stable of Chorrol) and
fast travel to the temple (I believe riding horse saves your
time when fast traveling). The Blades will welcome you in when
you get there. Jauffre is the Grandmaster, and he will explain
the situation. Martin makes a speech and then Jauffre offers you
to join The Blades (it's one of the guilds). I think joining or
not doesn't affect the main quest (but affects whether you can
loot gear from fortress armory).
The next quest will be heading to the Imperial city and
talking to Baurus.
The Path of Dawn
You'll meet Baurus in Luther Broad's boarding house in the
Elven District of Imperial City (follow cursor). He'll ask you
to sit next to him. Do so and he'll tell you he's being
followed. Baurus stands up and walks to the inn basement, the
guy follows him then a fight breaks out in the basement. After
killing the guy, loot a book from his body. Baurus will ask you
to go to Arcane University to consult Tar-Meena. She can be
found in the "lobby" of the arcane university, so you don't have
to complete the mages guild quests to see her. If she isn't
there, come back later and she will be sitting on the bench.
In the Arcane University, Tar-Meena tells you that you need 4
volumes of "commentaries" and gives you the 2nd volume (the book
you looted is the 1st volume). She'll then tell you to see the
"First Edition" bookstore for another 2 volumes.
The book store owner tells you someone called Gwinas has
ordered the third volume and is on his way to collect this book.
Wait for the transaction, then talk to Gwinas. Just choose the
option on your own (I like peaceful way haha). He'll hand you
the book and a note. (You can also bribe Phintias for the book
3, but you still have to talk to Gwinas for the note.)
Return to Elven Gardens District, find and talk to Baurus.
Together go through the sewers to the Mythic Dawn meeting place
to get fourth book. The meeting will inevitably (?) end up with
a fight. Slay three Mythic Dawn agents (can be quite tough,
especially if you want to keep Baurus alive). Loot their bodies
for fourth volume of the book. You can also loot their lair
nearby. Note: You can insist on you being the agent instead of
Baurus, so his surviving chance is better.
Baurus will depart to the Blades fortress to serve Martin.
You have to discover the location of Mehrunes Dagon shrine from
the books. You can talk to Tar-Meena about it, after several
days of thinking, she will discover it for you. You must go to
Palace District, cemetary, to the tomb of Prince Camarril. Wait
until noon. The Mythic Dawn shrine will be marked on your map.
Yuppie! Note: You can directly go to the position if you figure
out the puzzle yourself.
Dagon Shrine
Go to the shrine, marked on your map. Enter, talk to the
first guy, he'll open the door for you. Second guy (Harrod?)
will welcome you to the Mythic Dawn cult. You will be asked to
join and give him all your possessions.
Option 1: Kill em all. You won't be able to get the amulet of
kings because the leader escapes with it to 'paradise' just
before you get there. Pick up the book at the shrine-place and
leave.
Option 2: Let Harrod take all your stuff. Follow him, witness
how the leader escapes with the amulet (same as #1). You need
the book. I did not manage to steal the book unnoticed (Harrod
followed me closely), therefore, fallback to option 1. Harrod
has all your stuff.
Bring the Book to Martin at the Cloud Ruler Temple. Go talk
to Jauffre about spies.
Spies
Talk To Steffan at Cloud Ruler Temple.
Kill the spy at the runestone (Saveri Faram) and collect her
basement key. Go to "Captain Burd" in Bruma. Go look for Jearl
in a cave outside Bruma. Find the document with the enemy's
plans in the basement. Take the document to Jauffre.
Go back to Bruma. When you're in Bruma go to the East Gate,
there's a beggar standing at it, ask him about strangers in town
and jog his memory with 5 gold. He'll tell you to go to Jearle's
house. Go there, kill her.
Alternative: I found and slew both spies (Saveri & Jearl)
at the runestone. Then I spoke to captain Burd in Bruma Castle
Barracks (received authorization to search Jearl's house). Went
there, entered basement, got plans. Went through the cave
(probably not necessary). Return to Cloud Ruler Temple.
Report to Jauffre, he'll take the plans, and send you to
Martin.
Blood of the Daedra
Martin tells you that you must get him a daedric artifact.
He'll point you to a book. The book is on the table where he's
reading. Read it. It'll point you to the Shrine of Azura.
You don't have to go to the Shrine of Azura, however. You can
perform any of the
Daedra Quests. However, make sure that you don't like the
daedric artifact too much because Martin will take it from you
and you will never see it again. Therefore, choose something
that you don't like.
Take the daedric artifact back to Martin at Cloud Ruler
Temple.
Bruma Gate
After you've given Martin the artifact, Jauffre will tell you
that a gate has opened just outside of Bruma and he wants you to
show the guard how to close it. Head down there, and there will
be about 10 guards standing outside a portal. After a short pep
talk, you, the commander, and 2 other guards head into the
portal. Don't expect the normal guards to live, because they
won't. It's a simple gate, only requiring you to circle the
tower to the right, fighting dremora, until you reach the door,
and then its upwards as usual. Save often, as you don't want the
commander to die, and once you hit the top, you'll both teleport
out, and he'll thank you and let you know that they'll be able
to close any gates around there from now on. (*sniff* *sniff*
yea thats bullshit)
Gathering Support for Bruma
After you get the blood of the daedra, jauffre will tell you
that you need to gather reinforcements for bruma in case of
another attack. FYI, none of these side quests need to be done
but it helps with the overall feel of the final battle at the
great gate. Turns out that there has been oblivion gates opening
EVERYWHERE, mainly in front og major cities. Travel to each one
and they will support bruma if you close the gate in front of
their city. Some of them are easy, and some are damn hard, but
they're all about 5-15 minute affairs. For the leyawiin one, you
have to find the counts son in the portal and escort him out for
a reward. Once you close about 7 gates, and get 7
reinforcements, jauffre will tell you that you've done well, and
to start helping martin(which you could have done from the
beginning but w/e)
Blood of the Divine
The next item Martin will tell you that you need, is the
Blood of a Divine, but since they don't manifest themselves in a
physical form, you have to get the nest best thing... The armour
of Tiber Septim! It's in an abondoned fort/tomb called Sancre
Tor which is in the western part of Cyrodiil, north of Chorrol.
It's a decent sized dungeon and has tons of ghosts if you need
ectoplasm for any reason. The armour has been put behind a
forcefield by a Lich I believe (who is long gone, don't panic)
and to get to the armour, you'll have to "free" the 4 cursed
blades that are in the form of skeletons with blade helmets and
a katana. They are in each of the separate wings off of the main
chamber, and once you "free" them all, they'll dispel the shield
and you'll be able to go and grab the armour from its pedestal.
Great Welkynd Stone
The third item of the 4 you have to acquire for Martin is the
great welkynd stone, which happens to be in a HUGE ayleid ruin
called Miscarcand. It's northwest of Skingrad, and it is
massive, with many traps and enemies of every kind. Once you
make your way to the stone itself, you can just go grab it,
which seems too easy... cuz it is. Once you grab it, 2 zombies
and a lich appear behind you and begin unleashing. If you're a
melee fighter, you may have trouble, because the lich has a
staff that lowers your strength, and may over-encumber you, and
keep you that way. Because of this, you'll want to dispose of
him as fast as possible, and jump side to side to avoid his
shots. He holds a key that leads to the quick way out, which is
probably the way you'll want to take.
The Great Gate
Now martin will tell you that the last item is exactly what
he feared, the opposition to the great welkynd stone, the great
sigil stone! This means that a great gate will have to be
allowed to open outside bruma, the same kind of gate that
levelled kvatch! martin tells you to go down to bruma and break
the news to the countess. She is remarkably accepting of the
possible end of her town. You will the have to meet martin,
jauffre, baurus and the countess in the church. Tell martin your
ready and they will begin to make their way out to the
battlefield. head out there and wait for a while, since martin
just wanders out there quite slowly. once he gets there, he will
give a speech to the soldiers(theres like 15) and then will
become vulnerable (he wasnt before, being a main quest
character). 3 gates need to open for the great gate to appear,
and you need to protect martin during that time, it takes about
5 min for all 3 to open, so fight off the dremora as best you
can. Once the great gate opens a countdown starts, 13 minutes.
Immediately enter the gate and shit yourself at the thing comin
towards you. Its dagon's seige engine. ou need to get the gate
closed before it reaches the opening or all is lost. Save and
head left. You need to use the towers and the walkways between
them to make your way to the sigil keep. once you get there, its
like any other gate, and you just get to the top and take the
stone. You have tons of time, so dont rush, but dont bother
killing every enemy. Once you get it, you'll be teleported out,
and no matter how fast you did it, the engine will be just out
of the gate and the gate will have destroyed it on its way down.
martin thanks you, and almost everyone will be dead most likely.
head back to the temple to find out about the next stage in
finding camoran and the amulet of kings.
Paradise
Now that martin has all 4 of the items needed to open the
portal, he'll tell you to get some rest and meet him in the main
hall for the ritual. Do whatever and talk to him again when your
ready. He'll ask you if your ready and reply yes, the he'll open
the gate. Hop in and enter paradise, or so it seems. Follow the
path and keep right, fight off the daedra and you'll come to a
dremora that will tell you to either fight him or do a quest for
the "bands of the chosen", the item needed to get into the
forbidden grotto. Just fight him, he's not that strong, take his
sword too, along with the bands, its pretty decent. Head into
the cave behind him and enter the flooded grotto. Make your way
through and fight any enemies you encounter until you reach the
door to the forbidden grotto, which nobody comes out of(you'll
see why later). it look remarkably like an oblivion cave in
there, but dont worry about it, just proceed through until you
meet a robed guy that talks to you. Take his help, you'll need
it, and he'll pretend to be questioning you while the guard
commander investigates. Once it's over, leave out the other side
of the cage, and proceed through the caves. The guy who helped
you will meet up with you later on and offer to help you defeat
Camoran. Take it or leave it it's up to you. Once you get out of
the grotto, stay right again and you'll meet up with 3 mages
that will lead you to Camoran. He'll talk to you(like all good
bad guys) and then attack. DON'T GIVE HIM A CHANCE TO CURSE
YOU!! If you're a melee fighter close immediately with the most
powerful weapon you have and hammer him. If your a ranger, do
that from a distance while avoiding his shots, same with a mage.
Once you kill him the place will come crashing down, make sure
you grab the amulet off Camoran, and you'll be transported back
to the temple.
Light the Dragonfires
Martin will be waiting for you in emperor clothing and
suggest that you take him to the palace in the imperial city
immediately so he can end the invasion once and for all. Fast
travel as you'll need to save your armour and weapons(trust me).
Once you get there, inside and watch Ocato and Martin talk,
during which a guard will come running in saying the city is
under siege, gates are opening all over the place INSIDE the
city. Martin says to take him to the temple of the one
immediately so he can light the dragonfires. Head out of the
palace, make sure to stay with martin and protect him(if you
have a heal on target, cast it on him often. once the daedra in
the area outside the palace are done with(they do stop coming)
martin will run to the temple district, follow closely. Once you
get in the temple district, the real fight begins.... Mehrunes
Dagon has come to the imperial city, and he's about 100 feet
tall. Pause the game, find a change of underpants, and then
sprint to the temple ignoring any enemies, and hopin Dagon
doesnt hit you with that 40 foot axe he's got. Once you get
inside, meet martin on the side watch the cinematic!
Congratulations, you've completed the main quest!! Ocata will
notify you of the imperial dragon armour that he's having
crafted for you and will be in the armoury in 2 weeks.
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